5/3/2021 0 Comments Creature 2D
When adding a new image part you can position the new element as needed within Creature.Similarly, in the world of animation, mesh is a choice material for the creation of flexible virtual characters.Like the wire cloth found at Home Depot, animators use a material made of conjoined polygons to line their characters.
While 3D animators have always used meshes for their characters and objects, traditional 2D animation was created by drawing movements frame-by-frame. ![]() One can think of the number of polygons on a virtual object as its resolutionthe more units, the more nuanced and detailed the character can be: however, higher resolution also means the need for more computational power, so animators are always negotiating a balance between detail and function. This is why characters in games, whose motions must be generated (rendered) real-time, tend to have lower polygon counts than animated characters in film, which can be pre-rendered over hours or days on many computers. It took 29 hours to render a single frame for Monsters University). Rather than wrapping polygons around a 3D object, well lie them flat underneath our characters limbs and features: setting our 2D character up for the same procedural movement that allows 3D artists to animate with precision and speed. And, just like in 3D, the polygon count of our mesh will dictate the resolution of the 2D characters movements. There are two formats you can use to import a character into Creature: an Image Atlas PNG file, or a PSD Photoshop file with layers. PNG files support clear backgrounds, which the Creature Software will need to detect your creatures limbs. Creature 2D Free Alternative LikeDont know how to make a PNG Its easy You can make one with Photoshop, or a free alternative like GIMP. Save your characters in this format with separate layers for each limb. The Creature Software will even remember the names you have given your layers and how they are arranged.) There are also many useful tutorials for Photoshop beginners. The most basic, and possibly most important step in prepping your artwork for Creature is making sure your character is properly divided up (regardless of whether you are using a layered PSD file or an image atlas PNG). Anatomy is a great reference for this, consider the natural joints found in animals or the human body such as the knees and elbows. Other areas where you can expect to see rotation include a characters shoulders, head, and thighs. If your character has, say, a scarf or jewelry, you would want those items to move and react independently, rather than move statically with your characters torso or limbs. For example, flowing cloth, hair, chains, rope, tails, or feathers would all react in unique ways to outside forces. Or, If you have a human with metal armor, you can separate out the large metal pieces to ensure they remain rigid and do not squash and stretch during animation. Creature 2D Software You CanWhen you progress through the software you can also move and scale these duplicated elements as needed. For the character I created I duplicated the tail feathers, scaling some down for her shoes. When you start to animate in Creature you can apply a blink motor to automate this process. If you have too many pieces it can make creating each mesh and rigging take longer. You can also experiment with importing a solid character and see where you need more flexibility for rigging next time. ![]()
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